I'll go back to where we started, one wiggle a second and 100 pixels of wiggle. ![]() So now he sticks closer to the side of the screen, although he is wiggling very quickly. If I don't want him wandering by quite as much, I enter a different number, like, say, 50 pixels, Enter, and preview. Now he is much more kinetic and much crazier. If I want him to wander faster, I increase the 'how fast' number from 1 to 2, RAM Preview. Press Enter on numeric keypad, 0 to RAM Preview, and now my gizmo is indeed wandering around my screen. The space is not necessary I put that in just to make it easier to read. Note that I separated the numbers with a comma. ![]() Let's say I only want to wiggle at a pace of one wiggle a second, fairly sedate, and let's say I want to wiggle by 100 pixels. I'll type P to reveal the position value, hold down Option or Alt to enable expressions for Position, click, and in place of the default expression transform.position, I am going to type wiggle, open parentheses, and I need to enter two numbers, how fast I want to wiggle and how much I want to wiggle by. In other words, I want to wiggle its position. ![]() Let's say I want this gizmo to wander around the screen. In it I just have a little gizmo in the middle of my screen just doing his own little animation. ![]() First I'll clean up my display by closing all of my previous comps and open up 05-wiggle*starter. Next, I'd like to show you our favorite expression of all, Wiggle.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |